13.11. Nesne Eşleme

13.11.1. Genel Görünüm

Şekil 17.310. Nesneye Eşle süzgeci fotoğrafa uygulandı

“Nesneye Eşle” süzgeci fotoğrafa uygulandı

Özgün

“Nesneye Eşle” süzgeci fotoğrafa uygulandı

Nesneye Eşle süzgeci uygulandı


This filter maps a picture to an object (plane, sphere, box or cylinder).

13.11.2. Süzgeci Etkinleştirme

Bu süzgeç ana menüde SüzgeçlerEşlemNesne Eşleme… altında bulunur.

13.11.3. Seçenekler

13.11.3.1. Ön izleme

Bu ön izlemenin birkaç olasılığı vardır:

Ön izleme!

Preview is automatic for some options but you will have to press this button to update Preview after modifying many other parameters.

When mouse pointer is on Preview and the Light tab is selected, it takes the form of a small hand to grab the blue point which marks light source origin and to displace it. This blue point may not be visible if light source has negative X and Y settings in the Light tab.

Uzaklaştır, Yakınlaştır

Zoom buttons allow you to enlarge or to reduce image in Preview. Their action is limited, but may be useful in case of a large image.

Kılavuz çizgileri göster

Puts a grid over the preview to make displacements and rotations more easy. Works well on a plan.

Ön izlemeyi anlık güncelle

To have preview working as usual.

13.11.3.2. Genel Seçenekler

Şekil 17.311. Nesneye Eşle seçenekleri (Genel)

“Nesneye Eşle” seçenekleri (Genel)

Şuraya Eşle

This drop-down list allows you to select the object the image will be mapped on. It can be a Plane, a Sphere, a Box or a Cylinder.

Saydam arka plan

This option makes image transparent around the object. If not set, the background is filled with the current background color.

Döşeme kaynak görüntüsü

When moving Plane object and displacing it with Orientation tab options, a part of the image turns empty. By checking the Tile source image, source image copies will fill this empty space in. This option seems not to work with the other objects.

[Not] Not

This option works with Plane only.

Yeni görüntü oluştur

When this option is checked, a new image is created with the result of the filter, preserving the original image.

Create new layer

When this option is checked, a new layer is created with the result of the filter, leaving the original layer unchanged. This has no effect if Create new image is also checked.

Kenar yumuşatma

Enabling this setting allows you to remove or reduce the aliasing effect that can show up on borders. When checked, this enables the following settings:

Derinlik

Defines the anti-aliasing quality. A higher value gives better quality at the cost of being slower.

Eşik

Defines anti-aliasing limits. Anti-aliasing stops when the value difference between pixels becomes lower than the value set here.

13.11.3.3. Işık

Şekil 17.312. Nesneye Eşle seçenekleri (Işık)

“Nesneye Eşle” seçenekleri (Işık)

Işık Ayarları
Işık kaynağı türü

You can select among Point light, Directional light and No light.

Işık kaynağı rengi

Press this button to open the Color Selector dialog.

Konum

If Point light is selected, you can control there light source Position (the blue point), according to X, Y and Z coordinates.

If Directional light is selected, these X, Y and Z parameters control the Direction vector (effect is not evident).

13.11.3.4. Bakış Açısı

Şekil 17.313. Nesneye Eşle seçenekleri (Bakış Açısı)

“Nesneye Eşle” seçenekleri (Bakış Açısı)

Bakış Açısı Konumu

When Light Source Type is set to "Point Light", changing the X, Y, and Z values moves the "viewer" closer to or further from the object in those directions.

Note that this will not visually affect images set to "Plane" in the Map To field.

Birinci Eksen, İkinci Eksen

When Map To is set to "Plane", changing the X, Y, and Z values simulates the effect of tilting the plane on the Y and Z axes. This impacts how the Material tab settings affect the render.

13.11.3.5. Yönelim

Şekil 17.314. Nesneye Eşle seçenekleri (Yönelim)

“Nesneye Eşle” seçenekleri (Yönelim)

Konum

These three sliders and their input boxes allows you to vary object position in image, according to the X, Y, Z coordinates of the object upper left corner.

Döndürme

These three sliders make the object rotate around X, Y, Z axes respectively.

13.11.3.6. Malzeme

Şekil 17.315. Nesneye Eşle seçenekleri (Malzeme)

“Nesneye Eşle” seçenekleri (Malzeme)

Yoğunluk Düzeyleri
Ortam

Amount of color to show where no light falls directly.

Yay

Intensity of original color when lit by a light source.

Yansıtıcılık
Yay

Higher values make object reflect more light (looks brighter).

Yansıtıcı

Controls how intense the highlights will be.

Vurgu

Higher values make the highlights more focused.

13.11.3.7. Küre

This tab appears only when you select the Sphere object.

Şekil 17.316. Nesneye Eşle seçenekleri (Küre)

“Nesneye Eşle” seçenekleri (Küre)

Boyut
Yarıçap

The radius ratio in comparison to the image size.

13.11.3.8. Kutu

This tab appears only when you select the Box object.

Şekil 17.317. Nesneye Eşle seçenekleri (Kutu)

“Nesneye Eşle” seçenekleri (Kutu)

Görüntüleri Kutu Yüzeylerine Eşle

Select an image for every face of the box. These images must be present on your screen when you call the Map Object filter.

Scale X, Scale Y, Scale Z

These X, Y, Z sliders allow you to change the size of every X, Y, Z dimension of the box.

13.11.3.9. Silindir

This tab appears only when you select the Cylinder object.

Şekil 17.318. Nesneye Eşle seçenekleri (Silindir)

“Nesneye Eşle” seçenekleri (Silindir)

Kapak Yüzeyleri için görüntüler

Select an image for every face of the cylinder. Images must be present on your screen when you call the Map Object filter.

Boyut
Yarıçap

This slider and its input boxes let you control the Cylinder diameter. Unfortunately, this setting works on the image mapped onto the cylinder and resamples this image to adapt it to the new cylinder size. It would be better to have the possibility of setting size cylinder before mapping so that we could map a whole image.

Cylinder length

Silindir uzunluğunu denetler.