5.10. Rozvlnit

5.10.1. Overview

Obrázek 17.78. Ripple filter example

„Ripple“ filter example

Original image

„Ripple“ filter example

Filter Ripple applied


Filtr zdeformuje obrázek vytvořením vln připomínajících odraz obrazu na neklidné vodě.

5.10.2. Activating the filter

You can find this filter through FiltersDistortsRipple….

5.10.3. Options

Obrázek 17.79. Ripple filter options

„Ripple“ filter options

Presets, Input Type, Clipping, Blending Options, Preview, Split view
[Poznámka] Poznámka

These options are described in 2 – „Common Features“.

Original images for examples
Origin

Ripple applied with default options

Amplituda

It is related to wave height (0-200 pixels).

Amplitude = 25

Perioda

It is related to wavelength (0-200 pixels)

Period = 110

Phase shift

Wave is moved

Phase shift = 0.400

Úhel

Warps wave

Angle = -40°

Resampling methods

These interpolation methods are described in Cubic (sometimes called Bicubic): The color of each pixel is computed as the average color of the eight closest pixels in the original image. This usually gives the best result, but it naturally takes more time..

Wave type

Choose how the wave should look like:

  • Sawtooth

  • Triangle

  • Sinus

Abyss policy

Rozvlnění způsobí, že na okrajích obrázku chybí některé pixely. Zde lze nastavit, jakým způsobem budou nahrazeny:

Abyss policy = Black

Abyss policy (border management) is treated with Abyss policy.

Tileable

This preserves the seamless properties if your image is a tile pattern.