The GIMPressionist filter is the king of Artistic filters. It can do what Cubism and Apply Canvas do and much more. It gives your image the look of a painting. All is going as if your image was painted again on a paper and with a brush you'd have chosen. It works on the active layer or selection.
The dialog window consists of a small Preview area on the left, which is always visible, and a huge amount of GIMPressionist options organized in tabs.
All your setting changes will appear in the Preview without affecting the image until you click on
. The button refreshes the preview window (it is not automatic, GIMPressionist has so much work to do!), and the button reverts to the original image.GIMPressionist has a lot of parameters. When combined, they give an astronomical number of possibilities. So, it is important, when an interesting preset has been found, to save it and also to send it to the plugin author if exceptional. Per contra, the intricacy of all these parameters makes difficult understanding and foreseeing how each one works.
Presets options
Save current parameters. You can give a name in the input box on the left and a short description in the dialog that appear.
Load the parameters of the selected preset in the list.
Delete the selected preset. You can delete only the presets you have created.
Update the preset list.
This tab concerns the texture of the canvas your image will be painted on. You have a list of textures and a Preview for the selected texture. A description is displayed on the right for every texture when selected.
Paper options
Inverts the paper texture: what was a hollow turns to a bump and vice-versa.
Apply the paper as it, without embossing it. It looks like if a transparent paper has been overlayed on the image.
Specifies the scale of the texture (in % of the original file): controls the graininess of the texture.
Specifies the amount of embossing to apply (3-150).
“Brush” is a general term for any material used to paint. A list of brushes is available with a Preview for the selected one.
Brush options
Changes the gamma (luminosity) of the selected brush. The gamma correction brightens or darkens midtones.
You can also use a brush pattern you have created by selecting its image (arrow button on the Select line). This image must be on your screen before you launch the filter to be taken in account. Of course, don't use big images.
If your image has several layers, they also will be displayed in the Select list and can be used as a brush. When selected, the layer appears in the brush preview and the normal brush is deselected.
The
button allows you to save the selected brush.Specifies the brush proportions, height (0 -1) and width (0 +1).
Specifies the amount of paint used for each stroke. This may evoke painting with a palette knife.
This tab allows to set the orientation of the brush strokes. A painter is not obliged to go over with the same paintbrush angle. To perform some effects, he can vary their orientation.
Orientation options
With this option, you can set how many times the brush will pass through a same place, with each time a different direction, resulting in a more and more thick paint.
Specifies the general direction of the strokes, the angle that the angle range will start from. Directions are often chosen to give some movement to the image.
Specifies the angle, the sector, of the stroke “fan”.
Specifies the direction of the brush strokes.
Let the value (luminosity) of the region determine the direction of the stroke.
The distance from the center of the image determines the direction of the stroke.
Select a random direction for each stroke.
Let the direction from the center determine the direction of the stroke.
Not a direction question here: the strokes follow a “flowing” pattern.
Let the hue of the region determine the direction of the stroke.
The brush direction that matches the original image the closest is selected.
The Edit button opens the Edit orientation Map dialog that allows you to set the directions manually.
This tab allows you to set the number of brush sizes that will be used to paint, the limits of variation of these sizes and the criterion used to determine them.
Size options
You can specify how many brush sizes are to be used and their sizes.
The number of brush sizes to use.
The brush sizes are between these two values. The greater the size, the greater the length and width of strokes.
You have there options to specify how the size of strokes will be determined.
Let the value (luminosity) of the region determine the size of the stroke.
The distance from the center of the image determines the size of the stroke.
Select a random size for each stroke.
Let the direction from the center determine the size of the stroke.
Not a length question here: the strokes follow a “flowing” pattern.
Let the hue of the region determine the size of the stroke.
The brush size that matches the original image the closest is selected.
The Edit button opens the Size Map Editor. That allows you to specify the size of strokes by yourself.
In this tab you can set how strokes will be distributed.
Placement options
In the preview of the Orientation Map Editor, all small arrows look like a flow around objects. Inside this flow, strokes may be placed in two different ways:
Places strokes randomly. This produces a more realistic paint.
Strokes are evenly distributed across the image.
The greater the density the closer the strokes. With a low density, the paper or background may be visible in unstroke areas.
Focus brush strokes around center.
In this tab, you can set what the stroke color will be.
Color options
You can set the stroke color in two ways:
Stroke color is computed from the the average of all pixels under the brush.
Samples the color from the pixel in the center of the brush.
This slider, and its input box, allow you to introduce noise in the stroke color, that will look less homogeneous.
In this tab you can set what will be the background and the relief of brush strokes.
General options
The original image will be used as a background.
Copy the texture of the selected paper as a background.
By clicking on the color dwell you can select a solid colored background.
Use a transparent background. Only the painted strokes will be visible. This option is available only if your image has an alpha channel.
If it is disabled, a thin border will not be painted around the outside border of the image.
If checked, the resulting image will be seamlessly tileable. The right side will match the left side and the top will match the bottom. This is interesting if your image will be repeatedly used in a Web background.
Add a shadow effect to each brush stroke.
How much to darken the edges of each brush stroke. This increases paint relief or thickness.
How much to darken the brush shadow.
How far apart from the object the drop shadow should be.
How much to blur the drop shadow.
A bail-out value for adaptive selections of brush size.
The Orientation-map editor is an annexe of the GIMPressionist filter. You can get to it by clicking on the button in the Orientation tab. With this editor, you can set the direction that brush strokes given by filter will have.
You can place one or several vectors. You can set their direction and their strength. They will act on the corresponding area of the image.
In the left windows (Vectors) you can manage your vectors. By default, a vector is at center. Vectors are red when they are active, and grey when they are not with a white point at tip.
By clicking on the
button, you add a vector at center of the window, whereas clicking with the mouse puts it where you click.Clicking with the mouse
displaces the selected vector to the clicked point.When clicking with the mouse
, the selected vector points to where you have clicked.Clicking on
and buttons displaces focus from a vector to another.The Delete button allows you to delete the selected vector.
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With the scroll bar on the right of the Vectors panel, you can set the image brightness. This can be very useful if the image is very dark/bright and you can't see vectors well. |
This Preview gives you an idea of the action of the various vectors. The slider on the right border lets you change the luminosity of this preview.
You have there some types to arrange the brush strokes within the selected vector domain. Describing them is difficult, but you can see the result in the Preview.
A Voronoi's diagram consists in partitioning a plane with n master points into n polygons where each polygon has only one of these n master points and where any given other point of the polygon is closer to the master point than to any other. So each polygon limit is midway between two master point. Here is an example of a Voronoi's diagram:
Here, when this option is checked, only the vector closest to a given point of the image influences this point.
Direction of the selected vector. This slider has the same action as right-clicking (see above).
This slider allows you to change the angle of all vectors.
This slider acts on the influence domain of the selected vector. This influence lowers with distance. Strength is showed with the vector length.
This slider acts on the length of all vectors, and so changes the strength of all brush strokes.
The Size-map editor is an annexe of the GIMPressionist filter. You can get to it by clicking on the button in the Size tab. With this editor, you can set the size that brush strokes given by filter will have.
You can place one or several vectors. You can set their strength. They will act on the corresponding area of the image.
In this window you can place your vectors. By clicking on the
button, you add a vector at the center of the window, whereas clicking with the mouse puts it where you click. Vectors are red when selected, and gray when they are not, with a white point at tip.Clicking with the mouse
displaces the selected vector to the clicked point.Clicking on the mouse
, has no evident action.Clicking on
and buttons displaces focus from a vector to another.The
button allows you to delete the selected vector.提示 | |
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With the scroll bar on the right of the Vectors panel, you can set the image brightness. This can be very useful if the image is very dark/bright and you can't see vectors well. |
This Preview gives you an idea of the action of the different vectors. The size of squares represent the size of the brushes and their strength.
Change the size of the brush strokes in the selected vector domain.
This slider acts on the influence domain of the selected vector. This influence lowers with distance.
Change the exponent of the stroke.
See Orientation Map Editor for an explanation.