It displaces the pixels of the active layer or selection to waves or ripples reminding a reflection on disturbed water.
Note | |
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These options are described in Section 2, “Common Features”. |
It is related to wave height (0-200 pixels).
It is related to wavelength (0-200 pixels)
Wave is moved
Warps wave
These interpolation methods are described in Interpolation.
Choose how the wave should look like:
Sawtooth
Triangle
Sine
Because ripples cause pixel displacement, some pixels may be missing on the image sides:
Abyss policy (border management) is treated with Abyss policy.
This preserves the seamless properties if your image is a tile pattern.