This filter is the king of texture creating filters. It is extremely efficient but very complex. It uses a mathematical method named Cellular Automata [WKPD-CA].
Filter options are distributed among Hue,Saturation, Value, Advanced, others and Misc.ops tabs. Some more options are available. They will be described in following section.
This filter offers you a Preview where you can see the result of your settings before they are applied to the image.
Random plays a large part in creating patterns. With these options, you can influence the way random is generated. By clicking on the
button, you can force random to use a new source of random. The preview will show you the result. lets you keep the same seed and so to reproduce the same effect with the filter. generates a random seed at random.With these both command buttons you can save pattern settings in a file, and to get them back later.
This filter works in the HSV color model. In this tab, you can set options for Hue.
In this drop-down list, you can select the method that will be used to treat the current layer. These methods are:
Keep image's values: With this option, image hue values will be kept.
Keep the first value: With this option, starting color will be standard cyan.
Fill with k parameter,
k{x(1-x)}^p,
k{x(1-x)}^p stepped,
kx^p,
kx^p stepped,
k(1-x^p),
k(1-x^p) stepped: pattern look
will depend on k
that you will
set later in options.
Delta function, Delta function stepped: FIXME
sin^p based Function, sin^p stepped: These options create wave-like patterns, like aurora borealis or curtain folds.
Here, these options concern Hue. You can select:
None, Max(x, -), Max(x+d, -), Max(x-d, -), Min(x, -), Min(x+d, -), Min(x-d, -), Max(x+d, -), (x < 0,5), Max(x+d, -), (0,5 < x), Max(x-d, -), (x < 0,5), Max(x-d, -), (0,5 < x), Min(x+d, -), (x < 0,5), Min(x+d, -), (0,5 < x), Min(x-d, -), (x < 0,5) and Min(x-d, -), (0,5 < x).
A book could be filled with results of all these functions. Please, experiment!
This drop-down list offers you some other parameters:
Standard, Use average value, Use reverse value, With random power (0,10), With random power (0,1), with gradient power (0,1), Multiply rand. value (0,1), Multiply rand. value (0,2), Multiply gradient (0,1) and With p and random (0,1).
Also a book would be necessary to explain all possibilities of these parameters.
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With this slider and the input box, you can set modification rate from 0.0 to 1.0. Low value results in a lined pattern.
Value is from 0.0 to 1.0
Diffusion distance: from 2 to 10.
Number of sub-rangers: from 1 to 10.
With this option you can influence the
Function types using the
p
parameter. Value from 0.0 to 10.0.
With this option you can influence the
Function types using the
k
parameter. Value from 0.0 to 10.0.
Set lower limit of hue that will be used for calculation. values vary from 0.0 to 1.0.
Set the upper limit of hue that will be used for calculation. Variations are from 0.0 to 1.0.
By clicking on this large button, you can open a window that displays the graph of hue present settings.
In this tab, you can set how Saturation component of the HSV color model will be used in pattern calculation.
These options are similar to Hue tab options.
In this tab, you can set how the Value (Luminosity) component of the HSV color model will be used in pattern calculation.
These options are similar to Hue tab options.
These tab settings apply to the three HSV channels.
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In this tab, you can find various parameters about image display and random intervention.
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In this tab you can find various options about copy and loading.
These options allow you to transfer information from one of the HSV channel to another one.
With the
button of this filter, you can load previously loaded settings. If you don't want to load all of them, you can select a source and a destination channel here.