10.6.  Mosaic

10.6.1.  Overview

Figure 15.142.  Applying example for the “Mosaic” filter

Applying example for the Mosaic filter

Original image

Applying example for the Mosaic filter

Filter “Mosaic” applied


You can find this filter through FiltersDistortsMosaic.

It cuts the active layer or selection into many squares or polygons which are slightly raised and separated by joins, giving so an aspect of mosaic.

10.6.2.  Options

Figure 15.143.  Options

Options

Preview

All your setting changes will appear in the Preview without affecting the image until you click on OK. Note that the preview displays the whole image, even if the final result will concern a selection. Don't keep Do Preview checked if your computer is too much slow.

Options
Antialiasing

Antialiasing: This option reduces the stepped aspect that may have borders.

Color Averaging

Color Averaging When this option is unchecked, the image drawing can be recognized inside tiles. When checked, the colors inside tiles are averaged into a single color.

Allows Tile Splitting

Allows Tile Splitting: This option splits tiles in areas with many colors, and so allows a better color gradation and more details in these areas.

Pitted Surfaces

Pitted Surfaces: With this option tile surface looks pitted.

FG/BG Lighting

FG/BG Lighting: When this option is checked, tiles are lit by the foreground color of the toolbox, and shadow is colored by the background color. Joins have the background color.

Parameter setting
Tile Size

Tile Size: Slider and input box allow you to set the size of tile surface.

Tile Heigth

Tile Heigth: That's ledge, relief of tiles. Value is width of the lit border in pixels.

Tile Spacing

Tile Spacing: That's width of the join between tiles.

Tile Neatness

Tile Neatness: When set to 1, most of tiles have the same size. With 0 value, size is determined at random and this may lead to shape variation.

Light Direction

Light Direction: By default light comes from the upper left corner (135°). You can change this direction from 0 to 360 (counter clockwise).

Color Variation

Color Variation: Each tile has only one color. So, the number of colors is reduced, compared to the original image. Here, you can increase the number of colors, a little.

Tile Primitives

This options are self-undestanding:

  • Squares

  • Hexagons: (hexa = 6)

  • Octogons and Squares: (octo = 8)